#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkSetSwarmMaterialAnimByDist : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ForkSetSwarmMaterialAnimByDist, ksys::act::ai::Action) public: explicit ForkSetSwarmMaterialAnimByDist(const InitArg& arg); ~ForkSetSwarmMaterialAnimByDist() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mApplyMaterialAnimNumPerFrame_s{}; // static_param at offset 0x28 const int* mSetState_s{}; // static_param at offset 0x30 const float* mApplyMaterialAnimDist_s{}; // static_param at offset 0x38 const float* mMaterialAnimFrame_s{}; // static_param at offset 0x40 sead::SafeString mMaterialAnimName_s{}; // dynamic_param at offset 0x50 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action