#include "Game/AI/Action/actionForkSimpleGrabBase.h" namespace uking::action { ForkSimpleGrabBase::ForkSimpleGrabBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkSimpleGrabBase::~ForkSimpleGrabBase() = default; bool ForkSimpleGrabBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkSimpleGrabBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkSimpleGrabBase::leave_() { ksys::act::ai::Action::leave_(); } void ForkSimpleGrabBase::loadParams_() { getStaticParam(&mGrabIdx_s, "GrabIdx"); getStaticParam(&mIsNoGrabSuccess_s, "IsNoGrabSuccess"); } void ForkSimpleGrabBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action