#include "Game/AI/Action/actionForkSlipAndStop.h" namespace uking::action { ForkSlipAndStop::ForkSlipAndStop(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkSlipAndStop::~ForkSlipAndStop() = default; bool ForkSlipAndStop::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkSlipAndStop::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkSlipAndStop::leave_() { ksys::act::ai::Action::leave_(); } void ForkSlipAndStop::loadParams_() { getStaticParam(&mPosReduceRatioForSlip_s, "PosReduceRatioForSlip"); getStaticParam(&mAngReduceRatioForSlip_s, "AngReduceRatioForSlip"); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mAngReduceRatio_s, "AngReduceRatio"); getStaticParam(&mUseLineCheck_s, "UseLineCheck"); } void ForkSlipAndStop::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action