#pragma once #include "Game/AI/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkStalPartApplyDamageImpulse : public Fork { SEAD_RTTI_OVERRIDE(ForkStalPartApplyDamageImpulse, Fork) public: explicit ForkStalPartApplyDamageImpulse(const InitArg& arg); ~ForkStalPartApplyDamageImpulse() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x30 const float* mMaxAddSpeed_s{}; // static_param at offset 0x38 const float* mSwordRate_s{}; // static_param at offset 0x40 const float* mSpearRate_s{}; // static_param at offset 0x48 const float* mLswordRate_s{}; // static_param at offset 0x50 const float* mArrowRate_s{}; // static_param at offset 0x58 const float* mBombRate_s{}; // static_param at offset 0x60 const float* mGustRate_s{}; // static_param at offset 0x68 const float* mLargeAttackAddRate_s{}; // static_param at offset 0x70 const float* mMaxAddSpeedY_s{}; // static_param at offset 0x78 const float* mRotSpd_s{}; // static_param at offset 0x80 const float* mFinRotate_s{}; // static_param at offset 0x88 const float* mRotAccRatio_s{}; // static_param at offset 0x90 const float* mRotAccMaxSpeedRatio_s{}; // static_param at offset 0x98 const float* mBaseRotRatio_s{}; // static_param at offset 0xa0 const bool* mIsViewHitDir_s{}; }; } // namespace uking::action