#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkStalPartBlownOff : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ForkStalPartBlownOff, ksys::act::ai::Action) public: explicit ForkStalPartBlownOff(const InitArg& arg); ~ForkStalPartBlownOff() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mShootParts_s{}; // static_param at offset 0x28 const float* mShootSpeed_s{}; // static_param at offset 0x30 const float* mLifeRate_s{}; // static_param at offset 0x38 sead::SafeString mBaseNodeName_s{}; // static_param at offset 0x48 const sead::Vector3f* mShootDir_s{}; }; } // namespace uking::action