#include "Game/AI/Action/actionForkStop.h" namespace uking::action { ForkStop::ForkStop(const InitArg& arg) : ActionWithPosAngReduce(arg) {} ForkStop::~ForkStop() = default; bool ForkStop::init_(sead::Heap* heap) { return ActionWithPosAngReduce::init_(heap); } void ForkStop::enter_(ksys::act::ai::InlineParamPack* params) { ActionWithPosAngReduce::enter_(params); } void ForkStop::leave_() { ActionWithPosAngReduce::leave_(); } void ForkStop::loadParams_() { ActionWithPosAngReduce::loadParams_(); } void ForkStop::calc_() { ActionWithPosAngReduce::calc_(); } } // namespace uking::action