#include "Game/AI/Action/actionForkSwapPartsItemFromDropTable.h" namespace uking::action { ForkSwapPartsItemFromDropTable::ForkSwapPartsItemFromDropTable(const InitArg& arg) : Fork(arg) {} ForkSwapPartsItemFromDropTable::~ForkSwapPartsItemFromDropTable() = default; bool ForkSwapPartsItemFromDropTable::init_(sead::Heap* heap) { return Fork::init_(heap); } void ForkSwapPartsItemFromDropTable::enter_(ksys::act::ai::InlineParamPack* params) { Fork::enter_(params); } void ForkSwapPartsItemFromDropTable::leave_() { Fork::leave_(); } void ForkSwapPartsItemFromDropTable::loadParams_() { Fork::loadParams_(); getStaticParam(&mPartsKey0_s, "PartsKey0"); getStaticParam(&mPartsKey1_s, "PartsKey1"); getStaticParam(&mPartsKey2_s, "PartsKey2"); getStaticParam(&mPartsKey3_s, "PartsKey3"); getStaticParam(&mPartsKey4_s, "PartsKey4"); } void ForkSwapPartsItemFromDropTable::calc_() { Fork::calc_(); } } // namespace uking::action