#pragma once #include "Game/AI/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkSwapPartsItemFromDropTable : public Fork { SEAD_RTTI_OVERRIDE(ForkSwapPartsItemFromDropTable, Fork) public: explicit ForkSwapPartsItemFromDropTable(const InitArg& arg); ~ForkSwapPartsItemFromDropTable() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x30 sead::SafeString mPartsKey0_s{}; // static_param at offset 0x40 sead::SafeString mPartsKey1_s{}; // static_param at offset 0x50 sead::SafeString mPartsKey2_s{}; // static_param at offset 0x60 sead::SafeString mPartsKey3_s{}; // static_param at offset 0x70 sead::SafeString mPartsKey4_s{}; }; } // namespace uking::action