#include "Game/AI/Action/actionForkSwarmAttack.h" namespace uking::action { ForkSwarmAttack::ForkSwarmAttack(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkSwarmAttack::~ForkSwarmAttack() = default; bool ForkSwarmAttack::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkSwarmAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkSwarmAttack::leave_() { ksys::act::ai::Action::leave_(); } void ForkSwarmAttack::loadParams_() { getStaticParam(&mAttackIntensity_s, "AttackIntensity"); getStaticParam(&mIsAttackOnce_s, "IsAttackOnce"); } void ForkSwarmAttack::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action