#include "Game/AI/Action/actionForkTimer.h" namespace uking::action { ForkTimer::ForkTimer(const InitArg& arg) : ForkTimerBase(arg) {} ForkTimer::~ForkTimer() = default; void ForkTimer::loadParams_() { ForkTimerBase::loadParams_(); getStaticParam(&mWaitFrame_s, "WaitFrame"); getStaticParam(&mWaitFrameRand_s, "WaitFrameRand"); } } // namespace uking::action