#pragma once #include "Game/AI/Action/actionForkTimerBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkTimer : public ForkTimerBase { SEAD_RTTI_OVERRIDE(ForkTimer, ForkTimerBase) public: explicit ForkTimer(const InitArg& arg); ~ForkTimer() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mWaitFrame_s{}; // static_param at offset 0x40 const int* mWaitFrameRand_s{}; }; } // namespace uking::action