#include "Game/AI/Action/actionForkTimerBase.h" namespace uking::action { ForkTimerBase::ForkTimerBase(const InitArg& arg) : Fork(arg) {} ForkTimerBase::~ForkTimerBase() = default; bool ForkTimerBase::init_(sead::Heap* heap) { return Fork::init_(heap); } void ForkTimerBase::enter_(ksys::act::ai::InlineParamPack* params) { Fork::enter_(params); } void ForkTimerBase::leave_() { Fork::leave_(); } void ForkTimerBase::loadParams_() { Fork::loadParams_(); } void ForkTimerBase::calc_() { Fork::calc_(); } } // namespace uking::action