#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkTurn : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ForkTurn, ksys::act::ai::Action) public: explicit ForkTurn(const InitArg& arg); ~ForkTurn() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mRotSpd_s{}; // static_param at offset 0x28 const float* mFinRotate_s{}; // static_param at offset 0x30 const float* mPosReduceRatio_s{}; // static_param at offset 0x38 const float* mBaseRotRatio_s{}; // static_param at offset 0x40 const float* mRotAccRatio_s{}; // static_param at offset 0x48 const float* mRotAccMaxSpeedRatio_s{}; // static_param at offset 0x50 const bool* mIsUpdateTarget_s{}; // static_param at offset 0x58 const bool* mIsFollowGround_s{}; // static_param at offset 0x60 const bool* mIsRotEndFinish_s{}; // static_param at offset 0x68 const bool* mIsFinishForceStopRot_s{}; // static_param at offset 0x70 const bool* mIsChangeable_s{}; // static_param at offset 0x78 const bool* mIsUpFollow_s{}; }; } // namespace uking::action