#pragma once #include "Game/AI/Action/actionForkAlwaysTurn.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkTurnASHold : public ForkAlwaysTurn { SEAD_RTTI_OVERRIDE(ForkTurnASHold, ForkAlwaysTurn) public: explicit ForkTurnASHold(const InitArg& arg); ~ForkTurnASHold() override; protected: void calc_() override; }; } // namespace uking::action