#include "Game/AI/Action/actionForkVacuumShootToTarget.h" namespace uking::action { ForkVacuumShootToTarget::ForkVacuumShootToTarget(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkVacuumShootToTarget::~ForkVacuumShootToTarget() = default; bool ForkVacuumShootToTarget::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkVacuumShootToTarget::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkVacuumShootToTarget::leave_() { ksys::act::ai::Action::leave_(); } void ForkVacuumShootToTarget::loadParams_() { // FIXME: CALL sub_710073ED20 @ 0x710073ed20 getStaticParam(&mIsReuseBullet_s, "IsReuseBullet"); } void ForkVacuumShootToTarget::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action