#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkVacuumShootToTarget : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ForkVacuumShootToTarget, ksys::act::ai::Action) public: explicit ForkVacuumShootToTarget(const InitArg& arg); ~ForkVacuumShootToTarget() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // FIXME: remove this u8 pad_0x20[0xa8]; // static_param at offset 0xc8 const bool* mIsReuseBullet_s{}; }; } // namespace uking::action