#include "Game/AI/Action/actionForkWaitGroundHit.h" namespace uking::action { ForkWaitGroundHit::ForkWaitGroundHit(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkWaitGroundHit::~ForkWaitGroundHit() = default; bool ForkWaitGroundHit::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkWaitGroundHit::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkWaitGroundHit::leave_() { ksys::act::ai::Action::leave_(); } void ForkWaitGroundHit::loadParams_() { getStaticParam(&mInWaterDepth_s, "InWaterDepth"); getStaticParam(&mIsChangeable_s, "IsChangeable"); } void ForkWaitGroundHit::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action