#pragma once #include "Game/AI/Action/actionForkWeaponAttackBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkWeaponAttack : public ForkWeaponAttackBase { SEAD_RTTI_OVERRIDE(ForkWeaponAttack, ForkWeaponAttackBase) public: explicit ForkWeaponAttack(const InitArg& arg); ~ForkWeaponAttack() override; void loadParams_() override; protected: // static_param at offset 0x70 const int* mWeaponIdx_s{}; }; } // namespace uking::action