#include "Game/AI/Action/actionForkWeaponAttackBase.h" namespace uking::action { ForkWeaponAttackBase::ForkWeaponAttackBase(const InitArg& arg) : ForkAttackWithWeaponOrWithout(arg) {} ForkWeaponAttackBase::~ForkWeaponAttackBase() = default; bool ForkWeaponAttackBase::init_(sead::Heap* heap) { return ForkAttackWithWeaponOrWithout::init_(heap); } void ForkWeaponAttackBase::enter_(ksys::act::ai::InlineParamPack* params) { ForkAttackWithWeaponOrWithout::enter_(params); } void ForkWeaponAttackBase::leave_() { ForkAttackWithWeaponOrWithout::leave_(); } void ForkWeaponAttackBase::loadParams_() { ForkAttackWithWeaponOrWithout::loadParams_(); getStaticParam(&mSeqBank_s, "SeqBank"); getStaticParam(&mTargetBone_s, "TargetBone"); getStaticParam(&mIsNoRod_s, "IsNoRod"); } void ForkWeaponAttackBase::calc_() { ForkAttackWithWeaponOrWithout::calc_(); } } // namespace uking::action