#include "Game/AI/Action/actionForkWeaponAttackWithAtkBody.h" namespace uking::action { ForkWeaponAttackWithAtkBody::ForkWeaponAttackWithAtkBody(const InitArg& arg) : ForkWeaponAttack(arg) {} ForkWeaponAttackWithAtkBody::~ForkWeaponAttackWithAtkBody() = default; bool ForkWeaponAttackWithAtkBody::init_(sead::Heap* heap) { return ForkWeaponAttack::init_(heap); } void ForkWeaponAttackWithAtkBody::enter_(ksys::act::ai::InlineParamPack* params) { ForkWeaponAttack::enter_(params); } void ForkWeaponAttackWithAtkBody::leave_() { ForkWeaponAttack::leave_(); } void ForkWeaponAttackWithAtkBody::loadParams_() { ForkWeaponAttack::loadParams_(); getStaticParam(&mAtkBodyName_s, "AtkBodyName"); } void ForkWeaponAttackWithAtkBody::calc_() { ForkWeaponAttack::calc_(); } } // namespace uking::action