#pragma once #include "Game/AI/Action/actionForkWeaponAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkWeaponAttackWithAtkBody : public ForkWeaponAttack { SEAD_RTTI_OVERRIDE(ForkWeaponAttackWithAtkBody, ForkWeaponAttack) public: explicit ForkWeaponAttackWithAtkBody(const InitArg& arg); ~ForkWeaponAttackWithAtkBody() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x78 sead::SafeString mAtkBodyName_s{}; }; } // namespace uking::action