#include "Game/AI/Action/actionForkWeaponShockWave.h" namespace uking::action { ForkWeaponShockWave::ForkWeaponShockWave(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkWeaponShockWave::~ForkWeaponShockWave() = default; void ForkWeaponShockWave::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkWeaponShockWave::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mSeqBank_s, "SeqBank"); getStaticParam(&mTargetBone_s, "TargetBone"); getStaticParam(&mShockWaveRadius_s, "ShockWaveRadius"); getStaticParam(&mUnderRayLength_s, "UnderRayLength"); } void ForkWeaponShockWave::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action