#include "Game/AI/Action/actionForkWeaponShockWaveCheckValue.h" namespace uking::action { ForkWeaponShockWaveCheckValue::ForkWeaponShockWaveCheckValue(const InitArg& arg) : ForkWeaponShockWave(arg) {} ForkWeaponShockWaveCheckValue::~ForkWeaponShockWaveCheckValue() = default; bool ForkWeaponShockWaveCheckValue::init_(sead::Heap* heap) { return ForkWeaponShockWave::init_(heap); } void ForkWeaponShockWaveCheckValue::enter_(ksys::act::ai::InlineParamPack* params) { ForkWeaponShockWave::enter_(params); } void ForkWeaponShockWaveCheckValue::leave_() { ForkWeaponShockWave::leave_(); } void ForkWeaponShockWaveCheckValue::loadParams_() { ForkWeaponShockWave::loadParams_(); getStaticParam(&mAtEventValue_s, "AtEventValue"); } void ForkWeaponShockWaveCheckValue::calc_() { ForkWeaponShockWave::calc_(); } } // namespace uking::action