#include "Game/AI/Action/actionFreeMoveByGuideBase.h" namespace uking::action { FreeMoveByGuideBase::FreeMoveByGuideBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} FreeMoveByGuideBase::~FreeMoveByGuideBase() = default; bool FreeMoveByGuideBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void FreeMoveByGuideBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void FreeMoveByGuideBase::leave_() { ksys::act::ai::Action::leave_(); } void FreeMoveByGuideBase::loadParams_() { getStaticParam(&mRotateAngleMax_s, "RotateAngleMax"); getStaticParam(&mMaxAngleAcc_s, "MaxAngleAcc"); getStaticParam(&mAngleAccRatio_s, "AngleAccRatio"); getStaticParam(&mKeepPlacementRotation_s, "KeepPlacementRotation"); getStaticParam(&mIsTraceRailPointRotation_s, "IsTraceRailPointRotation"); getStaticParam(&mKeepRotationBaseBoneName_s, "KeepRotationBaseBoneName"); getStaticParam(&mASKeyName_s, "ASKeyName"); getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mTargetFrontDir_d, "TargetFrontDir"); } void FreeMoveByGuideBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action