#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class FreeMoveByGuideBase : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(FreeMoveByGuideBase, ksys::act::ai::Action) public: explicit FreeMoveByGuideBase(const InitArg& arg); ~FreeMoveByGuideBase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mRotateAngleMax_s{}; // static_param at offset 0x28 const float* mMaxAngleAcc_s{}; // static_param at offset 0x30 const float* mAngleAccRatio_s{}; // static_param at offset 0x38 const bool* mKeepPlacementRotation_s{}; // static_param at offset 0x40 const bool* mIsTraceRailPointRotation_s{}; // static_param at offset 0x48 sead::SafeString mKeepRotationBaseBoneName_s{}; // static_param at offset 0x58 sead::SafeString mASKeyName_s{}; // dynamic_param at offset 0x68 sead::Vector3f* mTargetPos_d{}; // dynamic_param at offset 0x70 sead::Vector3f* mTargetFrontDir_d{}; }; } // namespace uking::action