#pragma once #include "Game/AI/Action/actionFreeMoveToTarget.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class FreeMoveToNearGround : public FreeMoveToTarget { SEAD_RTTI_OVERRIDE(FreeMoveToNearGround, FreeMoveToTarget) public: explicit FreeMoveToNearGround(const InitArg& arg); ~FreeMoveToNearGround() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xd0 const float* mReduceSpeedRateWithWind_s{}; // static_param at offset 0xd8 const float* mWindVelocityLimit4Reduce_s{}; }; } // namespace uking::action