#pragma once #include "Game/AI/Action/actionFreeMoveToTarget.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class FreeMoveToTargetInWataer : public FreeMoveToTarget { SEAD_RTTI_OVERRIDE(FreeMoveToTargetInWataer, FreeMoveToTarget) public: explicit FreeMoveToTargetInWataer(const InitArg& arg); ~FreeMoveToTargetInWataer() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xd8 const float* mAllowMoveWaterDepth_s{}; // static_param at offset 0xe0 const float* mForceTurnLimitSpeedStream_s{}; // static_param at offset 0xe8 const bool* mIsForceTurnAgainstStream_s{}; // static_param at offset 0xf0 const bool* mForceUseFrontDir_s{}; }; } // namespace uking::action