#include "Game/AI/Action/actionFreeMoveToTargetWithBank.h" namespace uking::action { FreeMoveToTargetWithBank::FreeMoveToTargetWithBank(const InitArg& arg) : FreeMoveToTarget(arg) {} FreeMoveToTargetWithBank::~FreeMoveToTargetWithBank() = default; bool FreeMoveToTargetWithBank::init_(sead::Heap* heap) { return FreeMoveToTarget::init_(heap); } void FreeMoveToTargetWithBank::enter_(ksys::act::ai::InlineParamPack* params) { FreeMoveToTarget::enter_(params); } void FreeMoveToTargetWithBank::leave_() { FreeMoveToTarget::leave_(); } void FreeMoveToTargetWithBank::loadParams_() { FreeMoveToTarget::loadParams_(); getStaticParam(&mBankAngleMax_s, "BankAngleMax"); getStaticParam(&mLimitMoveAngle4Bank_s, "LimitMoveAngle4Bank"); } void FreeMoveToTargetWithBank::calc_() { FreeMoveToTarget::calc_(); } } // namespace uking::action