#pragma once #include "Game/AI/Action/actionFreeMoveToTarget.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class FreeMoveToTargetWithBank : public FreeMoveToTarget { SEAD_RTTI_OVERRIDE(FreeMoveToTargetWithBank, FreeMoveToTarget) public: explicit FreeMoveToTargetWithBank(const InitArg& arg); ~FreeMoveToTargetWithBank() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xd0 const float* mBankAngleMax_s{}; // static_param at offset 0xd8 const float* mLimitMoveAngle4Bank_s{}; }; } // namespace uking::action