#include "Game/AI/Action/actionFreeMovingAction.h" namespace uking::action { FreeMovingAction::FreeMovingAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} FreeMovingAction::~FreeMovingAction() = default; bool FreeMovingAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void FreeMovingAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void FreeMovingAction::leave_() { ksys::act::ai::Action::leave_(); } void FreeMovingAction::loadParams_() {} void FreeMovingAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action