#pragma once #include "Game/AI/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class Freeze : public ActionWithPosAngReduce { SEAD_RTTI_OVERRIDE(Freeze, ActionWithPosAngReduce) public: explicit Freeze(const InitArg& arg); ~Freeze() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x40 sead::SafeString mTransBoneKey_s{}; // static_param at offset 0x50 const bool* mIsChangeInAir_s{}; // aitree_variable at offset 0x58 bool* mIsKeepFreeze_a{}; // aitree_variable at offset 0x60 void* mCRBOffsetUnit_a{}; }; } // namespace uking::action