#include "Game/AI/Action/actionFreezedInIceWeapon.h" namespace uking::action { FreezedInIceWeapon::FreezedInIceWeapon(const InitArg& arg) : FreezedInIce(arg) {} FreezedInIceWeapon::~FreezedInIceWeapon() = default; void FreezedInIceWeapon::enter_(ksys::act::ai::InlineParamPack* params) { FreezedInIce::enter_(params); } void FreezedInIceWeapon::leave_() { FreezedInIce::leave_(); } void FreezedInIceWeapon::loadParams_() { FreezedInIce::loadParams_(); } } // namespace uking::action