#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class FrontierSpotBgmTriggerAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(FrontierSpotBgmTriggerAction, ksys::act::ai::Action) public: explicit FrontierSpotBgmTriggerAction(const InitArg& arg); ~FrontierSpotBgmTriggerAction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x20 sead::SafeString mSound_d{}; // map_unit_param at offset 0x30 const float* mSpotBgmLifeScaleMargin_m{}; // map_unit_param at offset 0x38 const bool* mIsStopWithoutReductionY_m{}; // map_unit_param at offset 0x40 sead::SafeString mSound_m{}; // map_unit_param at offset 0x50 sead::SafeString mShape_m{}; }; } // namespace uking::action