#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GameDataAddVec3 : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(GameDataAddVec3, ksys::act::ai::Action) public: explicit GameDataAddVec3(const InitArg& arg); ~GameDataAddVec3() override; bool init_(sead::Heap* heap) override; bool oneShot_() override; void loadParams_() override; protected: // dynamic_param at offset 0x20 sead::SafeString mGameDataVec3fSrcName_d{}; // dynamic_param at offset 0x30 sead::SafeString mGameDataVec3fDstName_d{}; // dynamic_param at offset 0x40 sead::SafeString mGameDataVec3fToName_d{}; }; } // namespace uking::action