#include "Game/AI/Action/actionGameDataConvertIntToSring.h" #include "KingSystem/GameData/gdtManager.h" namespace uking::action { GameDataConvertIntToSring::GameDataConvertIntToSring(const InitArg& arg) : ksys::act::ai::Action(arg) {} GameDataConvertIntToSring::~GameDataConvertIntToSring() = default; bool GameDataConvertIntToSring::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } bool GameDataConvertIntToSring::oneShot_() { auto* gdm = ksys::gdt::Manager::instance(); if (!gdm) return false; int value; gdm->getParam().get().getS32(&value, mGameDataIntInput_d); sead::FixedSafeString<64> str; str.format("%02d", value); gdm->setStr(str.cstr(), mGameDataStringOutput_d); return true; } void GameDataConvertIntToSring::loadParams_() { getDynamicParam(&mGameDataIntInput_d, "GameDataIntInput"); getDynamicParam(&mGameDataStringOutput_d, "GameDataStringOutput"); } } // namespace uking::action