#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GameDataConvertIntToSring : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(GameDataConvertIntToSring, ksys::act::ai::Action) public: explicit GameDataConvertIntToSring(const InitArg& arg); ~GameDataConvertIntToSring() override; bool oneShot_() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 sead::SafeString mGameDataIntInput_d{}; // dynamic_param at offset 0x30 sead::SafeString mGameDataStringOutput_d{}; }; } // namespace uking::action