#include "Game/AI/Action/actionGameDataCopyInt.h" namespace uking::action { GameDataCopyInt::GameDataCopyInt(const InitArg& arg) : ksys::act::ai::Action(arg) {} GameDataCopyInt::~GameDataCopyInt() = default; bool GameDataCopyInt::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void GameDataCopyInt::loadParams_() { getDynamicParam(&mGameDataIntSrcName_d, "GameDataIntSrcName"); getDynamicParam(&mGameDataIntDstName_d, "GameDataIntDstName"); } } // namespace uking::action