#include "Game/AI/Action/actionGameDataSubInt.h" namespace uking::action { GameDataSubInt::GameDataSubInt(const InitArg& arg) : ksys::act::ai::Action(arg) {} GameDataSubInt::~GameDataSubInt() = default; bool GameDataSubInt::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void GameDataSubInt::loadParams_() { getDynamicParam(&mGameDataIntSrcName_d, "GameDataIntSrcName"); getDynamicParam(&mGameDataIntDstName_d, "GameDataIntDstName"); getDynamicParam(&mGameDataIntToName_d, "GameDataIntToName"); } } // namespace uking::action