#include "Game/AI/Action/actionGanonBeamMove.h" namespace uking::action { GanonBeamMove::GanonBeamMove(const InitArg& arg) : BeamMove(arg) {} GanonBeamMove::~GanonBeamMove() = default; bool GanonBeamMove::init_(sead::Heap* heap) { return BeamMove::init_(heap); } void GanonBeamMove::enter_(ksys::act::ai::InlineParamPack* params) { BeamMove::enter_(params); } void GanonBeamMove::leave_() { BeamMove::leave_(); } void GanonBeamMove::loadParams_() { BeamMove::loadParams_(); getMapUnitParam(&mAttackPower_m, "AttackPower"); getMapUnitParam(&mAttackPowerForPlayer_m, "AttackPowerForPlayer"); getMapUnitParam(&mPosOffset_m, "PosOffset"); } void GanonBeamMove::calc_() { BeamMove::calc_(); } } // namespace uking::action