#pragma once #include "Game/AI/Action/actionForkASPlayBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GanonBeastASPlayFromActiveWp : public ForkASPlayBase { SEAD_RTTI_OVERRIDE(GanonBeastASPlayFromActiveWp, ForkASPlayBase) public: explicit GanonBeastASPlayFromActiveWp(const InitArg& arg); ~GanonBeastASPlayFromActiveWp() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x50 sead::SafeString mASName_s{}; // aitree_variable at offset 0x60 void* mWeakPointActiveFlag_a{}; }; } // namespace uking::action