#include "Game/AI/Action/actionGanonBoneControl.h" namespace uking::action { GanonBoneControl::GanonBoneControl(const InitArg& arg) : ksys::act::ai::Action(arg) {} GanonBoneControl::~GanonBoneControl() = default; bool GanonBoneControl::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void GanonBoneControl::loadParams_() { getDynamicParam(&mIsBattleModeOn_d, "IsBattleModeOn"); } } // namespace uking::action