#include "Game/AI/Action/actionGanonChangeState.h" namespace uking::action { GanonChangeState::GanonChangeState(const InitArg& arg) : ksys::act::ai::Action(arg) {} GanonChangeState::~GanonChangeState() = default; bool GanonChangeState::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void GanonChangeState::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void GanonChangeState::leave_() { ksys::act::ai::Action::leave_(); } void GanonChangeState::loadParams_() { getDynamicParam(&mTargetPos_d, "TargetPos"); } void GanonChangeState::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action