#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GanonChemicalPillarAttack : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(GanonChemicalPillarAttack, ksys::act::ai::Action) public: explicit GanonChemicalPillarAttack(const InitArg& arg); ~GanonChemicalPillarAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mAttackPower_s{}; // static_param at offset 0x28 const int* mAtMinPower_s{}; // static_param at offset 0x30 const int* mAttackPowerForPlayer_s{}; // static_param at offset 0x38 const int* mPillarNum_s{}; // static_param at offset 0x40 const int* mPillarInterval_s{}; // static_param at offset 0x48 const float* mPillarOffset_s{}; // static_param at offset 0x50 const float* mAppearPosDist_s{}; // static_param at offset 0x58 const float* mAppearPosHeight_s{}; // static_param at offset 0x60 const float* mIgnitionInterval_s{}; // static_param at offset 0x68 const float* mPileScale_s{}; // static_param at offset 0x70 sead::SafeString mCreateActorName_s{}; // static_param at offset 0x80 sead::SafeString mASName_s{}; // static_param at offset 0x90 sead::SafeString mWaitASName_s{}; // static_param at offset 0xa0 sead::SafeString mCreatePileASName_s{}; // dynamic_param at offset 0xb0 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action