#include "Game/AI/Action/actionGanonMove.h" namespace uking::action { GanonMove::GanonMove(const InitArg& arg) : ksys::act::ai::Action(arg) {} GanonMove::~GanonMove() = default; bool GanonMove::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void GanonMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void GanonMove::leave_() { ksys::act::ai::Action::leave_(); } void GanonMove::loadParams_() { getStaticParam(&mMoveSpeed_s, "MoveSpeed"); getStaticParam(&mMoveAccel_s, "MoveAccel"); getStaticParam(&mAvoidMoveSpeed_s, "AvoidMoveSpeed"); getStaticParam(&mAvoidMoveAccel_s, "AvoidMoveAccel"); getStaticParam(&mIsUpEqualGravity_s, "IsUpEqualGravity"); getStaticParam(&mASName_s, "ASName"); getDynamicParam(&mIsChangeable_d, "IsChangeable"); getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mDstPos_d, "DstPos"); } void GanonMove::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action