#include "Game/AI/Action/actionGanonSmallDamage.h" namespace uking::action { GanonSmallDamage::GanonSmallDamage(const InitArg& arg) : SmallDamageBase(arg) {} GanonSmallDamage::~GanonSmallDamage() = default; bool GanonSmallDamage::init_(sead::Heap* heap) { return SmallDamageBase::init_(heap); } void GanonSmallDamage::enter_(ksys::act::ai::InlineParamPack* params) { SmallDamageBase::enter_(params); } void GanonSmallDamage::leave_() { SmallDamageBase::leave_(); } void GanonSmallDamage::loadParams_() { TakeHitImpactForce::loadParams_(); getStaticParam(&mUpAS_s, "UpAS"); getStaticParam(&mAS_s, "AS"); } void GanonSmallDamage::calc_() { SmallDamageBase::calc_(); } } // namespace uking::action