#include "Game/AI/Action/actionGanonStunRecover.h" namespace uking::action { GanonStunRecover::GanonStunRecover(const InitArg& arg) : ksys::act::ai::Action(arg) {} GanonStunRecover::~GanonStunRecover() = default; bool GanonStunRecover::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void GanonStunRecover::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void GanonStunRecover::leave_() { ksys::act::ai::Action::leave_(); } void GanonStunRecover::loadParams_() {} void GanonStunRecover::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action