#pragma once #include "Game/AI/Action/actionGanonThrowTornado.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GanonThrowMultiTornado : public GanonThrowTornado { SEAD_RTTI_OVERRIDE(GanonThrowMultiTornado, GanonThrowTornado) public: explicit GanonThrowMultiTornado(const InitArg& arg); ~GanonThrowMultiTornado() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x90 const sead::Vector3f* mAppearOffset1_s{}; // dynamic_param at offset 0x98 sead::SafeString mThrowPartsName1_d{}; }; } // namespace uking::action