#include "Game/AI/Action/actionGanonTurnOnWall.h" namespace uking::action { GanonTurnOnWall::GanonTurnOnWall(const InitArg& arg) : ksys::act::ai::Action(arg) {} GanonTurnOnWall::~GanonTurnOnWall() = default; bool GanonTurnOnWall::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void GanonTurnOnWall::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void GanonTurnOnWall::leave_() { ksys::act::ai::Action::leave_(); } void GanonTurnOnWall::loadParams_() { getStaticParam(&mRotSpd_s, "RotSpd"); getStaticParam(&mFinRotate_s, "FinRotate"); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mBaseRotRatio_s, "BaseRotRatio"); getStaticParam(&mIsChangeable_s, "IsChangeable"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void GanonTurnOnWall::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action