#include "Game/AI/Action/actionGearRotate.h" namespace uking::action { GearRotate::GearRotate(const InitArg& arg) : ksys::act::ai::Action(arg) {} GearRotate::~GearRotate() = default; bool GearRotate::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void GearRotate::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void GearRotate::leave_() { ksys::act::ai::Action::leave_(); } void GearRotate::loadParams_() { getStaticParam(&mStopCheckSpdRate_s, "StopCheckSpdRate"); getStaticParam(&mCheckSpdIdlingRate_s, "CheckSpdIdlingRate"); getStaticParam(&mIsReverse_s, "IsReverse"); getStaticParam(&mIsTwoWayGear_s, "IsTwoWayGear"); getMapUnitParam(&mDgnRotDir_m, "DgnRotDir"); getMapUnitParam(&mRotateSpeed_m, "RotateSpeed"); } void GearRotate::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action