#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GearRotate : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(GearRotate, ksys::act::ai::Action) public: explicit GearRotate(const InitArg& arg); ~GearRotate() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mStopCheckSpdRate_s{}; // static_param at offset 0x28 const float* mCheckSpdIdlingRate_s{}; // static_param at offset 0x30 const bool* mIsReverse_s{}; // static_param at offset 0x38 const bool* mIsTwoWayGear_s{}; // map_unit_param at offset 0x40 const int* mDgnRotDir_m{}; // map_unit_param at offset 0x48 const float* mRotateSpeed_m{}; }; } // namespace uking::action